The Silent Hill Collection (PS2)

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The Silent Hill Collection (PS2)

The Silent Hill Collection (PS2)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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The story, controls, or core gameplay mechanics have remained the same, however there have been various changes in other areas Hey, Richard's going nuts again! He lost his temper this time.""Next time will be more fun." The Residents of South Ashfield Heights Gamer Network Limited, Gateway House, 28 The Quadrant, Richmond, Surrey, TW9 1DN, United Kingdom, registered under company number 03882481. EDIT: As noted in the comments, it seems that PS2 originals are currently a lot easier to find than they were when I last tried to replace my copy of Silent Hill 2 - although you'll obviously also need an appropriate way to play the game once you've bought it). the Great Knife in Silent Hill 2 and the katana in Silent Hill 3. While the Great Knife is only useful for one boss fight, the katana is

The Silent Hill Collection - Silent Hill Memories The Silent Hill Collection - Silent Hill Memories

Item: 334744230796 The Silent Hill Collection - PS2 UK PAL. Comes with all 3 games, disks have minor play marks but all games have been played through to the end with no issues, please see photos for box condition. P&P is free

With Silent Hill 3, Konami significantly upgraded the engine, allowing for higher-quality models, improved animation and more detailed artwork, leading to a more successful HD port." Silent Hill 3 on PS2 and Xbox 360. Use the full-screen button on the bottom-right of this window for full 720p resolution. The PS2 game is the PAL version which may explain the somewhat 'fat' look to the visuals. At a basic level, conversion-smith Hijinx has opened out the field of view to accommodate a 16:9 presentation, and used original PS2 artwork assets in their entirety - little or no work appears to have been carried out to ensure they look good when rendered in HD. Aside from typography and UI elements, there is very little evidence that there has actually been any kind of actual "remastering" of original artwork at all - a far cry from the kind of extensive touch-up work carried out, for example, by Just Add Water with its superb Stranger's Wrath HD. Indeed, sometimes we get the impression that textures are actually being omitted - for example, the ground frequently looks bare compared to the PS2 game. It’s been tough as a Silent Hill fan, watching Konami poison what once was the reigning champion of the survival horror genre. Even if you enjoy some of the sequels and spin-offs that have been produced over the years, there’s no denying that the credibility and prestige of the series is all but dried up.

Silent Hill HD Collection and Homecoming are now backward Silent Hill HD Collection and Homecoming are now backward

Silent Hill 4: The Room is similar to past games in terms of atmosphere. The game is dark and foreboding, never letting the player know what's behind the next corner or down the street. This installment of the series includes multiple new features. Henry never actually leaves his apartment: he utilizes a strange portal to travel to alternate dimensions, including a hospital, a cult command center deep in the forest, and a prison. Aside from the traditional third-person-view, there is now a first-person mode, which is used to control Henry when he is in his apartment. Objects that can be interacted with are highlighted by eyeball icons. One horrible side effect of the added audio is that the new actors struggle to match the lip movements of the characters, and as such, vocals sometimes end up horribly out of sync with the visuals. There are also times when some words have been altered or skipped entirely, the importance of which will depend on how much of a purist you are. Specifically, two lines have been rewritten while other words have been left out of certain sentences. Because nobody bothered to alter the subtitles, all the changes are as clear as day. One horrible side effect of the added audio is that the new actors struggle to match the lip movements of the characters, and as such, vocals sometimes end up horribly out of sync with the visuals. Follow the footsteps of three who have inexplicably found their way into Silent Hill, pursued a bloody trail in an eerie mist-filled town harbouring the most unspeakable, depraved secrets... and descended into a nightmare full of mutilated fiends lurking in the shadows and fog... of which there seems no escape! The original Silent Hill games ran on hardware that didn't enjoy the benefits of hardware anti-aliasing and it appears that Hijinx hasn't made any effort to introduce it here. Resolution is confirmed at native 720p, but there's no evidence of any edge-smoothing as such. It's more than a little disappointing when directly compared with Bluepoint's work on the Metal Gear Solid HD Collection, where both MGS2 and its sequel flowed smoothly at 60 frames per second with multi-sampling anti-aliasing adding greatly to the quality of the overall presentation.

One of the more curious elements behind the Silent Hill controversy is the delay in fixing issues brought to light by the gaming community. Remarkably, there's already been a patch for the US PlayStation 3 version, which apparently does very little at all (our UK version hasn't asked to be updated thus far) and, certainly, the notion of introducing a frame-rate cap shouldn't be too difficult - after all, it's already present on the Xbox 360 version of the game. Bizarrely, the same choice is not afforded to players of the remastered Silent Hill 3, where only the re-recorded voices are an option. It's a frustrating inconsistency between the two games and an inexplicable decision certain to annoy the Silent Hill fanbase. It's a shame because, in a great many other respects, the HD version of Silent Hill 3 works rather well. Konami significantly upgraded the engine in the original game, allowing for higher-quality models, improved animation and more detailed artwork. The real question though is just how nobody at Hijinx HQ noticed this glaring difference between the two SKUs before gold masters were sent off. It's also equally difficult to imagine how most of the other glaring bugs made it through the quality control mechanisms of both Konami and the platform holders. It boggles the mind how the PS3 version's hard-drive-induced frame-rate drops, along with sections of out-of-sync audio, could have made their way into the final game in the first place. Can you keep hold of your sanity when plummeted into a grotesque and mangled alternate world, your mind invaded by creepy murmurs and white noise? As for Silent Hill: Homecoming, that released on Xbox 360 and PS3 in 2008. It was built specifically for the then-current console generation, and offers a decently engaging, somewhat modernised spin on the series' core formula. It manages a handful of memorably unnerving set-piece moments, but it does feel rather too in awe of its forebears to find its own voice, and suffers as a result. At least Konami's continued attempts to develop the series in the west did eventually give us the marvellously idiosyncratic Silent Hill: Shattered Memories.

Silent Hill HD Collection compare to the How does the Silent Hill HD Collection compare to the

Digital Foundry exhaustively summarised the Silent Hill HD Collection's shortcomings at the time of release - but perhaps all you really need to know is that, in a series best remembered for its iconic, fog-shrouded streets, the remasters didn't even get the fog right. That said, original PS2 versions of both games are somewhat harder to come by these days, so there are limited official alternatives if you want to experience these two highlights of horror gaming. Here's how Silent Hill 3 looks compared between the original PS2 game and its PS3 counterpart. As with the previous comparison we also have an Xbox 360 version, plus an HD Collection head-to-head. Complaints have been levelled at Konami that the development studio tasked with carrying out this HD remaster doesn't have that much experience with high-profile Xbox 360 and PS3 projects, and there's certainly a feeling that the power of the current-gen platforms isn't being tapped that much here: the notion of PS2-era games requiring a 4GB mandatory install on Sony's current console rings alarm bells, and when compared to the Metal Gear Solid HD Collection in terms of frame-rate and image quality, the technical inadequacies of these Silent Hill ports are swiftly brought sharply into focus.Still, one can almost see why it was left off. After all, Hijinx Studios wasn’t competent enough to correctly port two games, let alone possess the capability to handle three. Naturally, both titles have aged. The loose combat system and sometimes excruciatingly slow place are things modern videogames would struggle to get away with. The controls are as dodgy as ever, even when switching over to the criminally underutilized “2D controls” that simulate modern analog movement, and the menu system is needlessly fiddly. Nevertheless, I can still play and adore these games today and remain thoroughly absorbed in a pair of gorgeously grotesque titles, the likes of which have not been seen before or since. flesh with the 8 spears of "Void,""Darkness,""Gloom,""Despair,""Temptation,""Source,""Watchfulness" and "Chaos." and then said "These clothes are disgusting! Get 'em outta my sight.""I know... it'll be perfect to wrap his body in", a middle-aged woman in the Eurogamer.net is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited.



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